Showcase

Cloth neXt simulations

Simulations from PolyWorks, shown as published. Each one is a Cloth neXt bake; the notes describe what to look for and the figures that PolyWorks has published.

  1. 01Tiered dress
  2. 02Production figures
  3. 03Jacket in close-up
  4. 04Lace
  5. 05Hooded jacket
  6. 06Soft bodies
01 · Character animation

Tiered dress, full-body animation

A multi-layer dress on a walking character, simulated against the complete animated body.

  • TiersOverskirt and underskirt move as separate layers
  • SleevesGathered sleeves follow the arm swing
  • BodySimulated against the complete animated character
02 · Production figures

Measured on a production sequence

PolyWorks publishes these figures for a dense layered-cloth sequence against a complete animated character. They are approximate. Hardware and solver settings for the run have not been published, so they are not listed here.

MeasureValueNote
Cloth triangles230kApproximate
Character triangles200kComplete animated character, no collision proxy
Contacts~100kApproximate
Frames223
Bake time~10 minApproximate
HardwareNot published
Solver settingsNot published

Source: the current Cloth neXt product overview on Superhive. Bake time depends on scene, quality settings and hardware.

03 · Close-up

Jacket, collar and tie in close-up

A speaking character framed from the shoulders up. At this distance every fold of the jacket is visible as the head and shoulders move.

  • CollarSits around the neck as the head turns
  • ShouldersFolds form across the shoulders with each movement
04 · Fine detail

Lace veil

A sheer lace veil resting on a face, shown as a close-up still. Thin, open fabric like this makes contact errors easy to spot.

 1320px) 1224px, 100vw
 900px) 42vw, 100vw
05 · Layered garments

Hooded jacket over a quilted top

A cropped, hooded jacket worn over a quilted top on a character with a raised arm, shown as a still.

  • LayeringJacket sits over the quilted top at the hem
  • FoldsSleeve folds bunch along the raised arm
  • HoodKeeps its volume around the head
06 · Beyond cloth

Soft bodies in the same contact solve

Closed volumes use the Soft Body role, with internal tetrahedralization created automatically. They collide with each other and with cloth in the same scene.

Try it on your scene

See how these are set up in Blender.