Beginner · Lesson 2 of 5

Choose the right role for each object

Every object in a Cloth neXt scene gets one role, called Object Type. It decides how the object behaves and which settings you see.

You will

You know which role to give each object in your scene.

Before you start
  • Cloth neXt and the solver installed (previous lesson).

The roles

RoleUse it for
ClothGarments, flags, curtains and other thin sheets.
Cable / RopeRopes, cables and strings made from a curve.
Soft BodySquishy volumes such as cushions. Needs a closed, manifold mesh.
Rigid BodySolid objects that move but do not bend.
ColliderObstacles the simulation collides with, static or animated.
ForceAn Empty that adds gravity, wind and air to the scene.

Step by step

  1. Select an object

    Select the object you want to simulate or collide with.

  2. Turn on Cloth neXt

    In the Properties editor, open the Physics tab and click Cloth neXt in the list of physics types.

  3. Pick its role

    Set Object Type to the job the object has, using the table above. Changing it only changes how the object is treated; it does not duplicate it.

  4. Repeat for every object

    Give each object that takes part in the simulation exactly one role. Objects without Cloth neXt are ignored by the bake. Tip: Quick Assign sets the role for several selected objects at once.

Check the result

Turn on Show Cloth neXt Role Colors in the add-on preferences, then use Solid shading with Color set to Object: every object shows its role color.

If something goes wrong

Soft Body is rejected
The mesh must be closed and manifold. Fill holes and remove loose geometry, or use Cloth instead.
Unsure between Cloth and Soft Body
Thin fabric is Cloth. Something with real volume that should squash is Soft Body.
Next lessonBake your first simulation