Pin cloth to a character
Attach parts of a garment, such as a waistband or straps, using an ordinary Blender vertex group.
A garment held in place where it should be, simulating freely everywhere else.
- The Getting started path.
- A garment with the Cloth role.
Step by step
- Create a vertex group
On the cloth object, add a vertex group, for example "pins".
- Paint only the attachment
In Weight Paint mode, paint only the vertices that must stay attached, such as a waistband. Keep the area small; do not paint half the garment.
- Enable pinning
In the Pinning panel of the cloth, turn on Enable Pinning and choose your vertex group as Pin Group.
- Choose how pins move
Set Pin Mode: Static keeps the pins where they are at Bake Start; Follow Animation makes them follow the animated Blender positions through the bake range.
- Test it
Bake a short range and check the attachment before baking the whole shot.
The pinned area stays attached (or follows the animation), and the rest of the garment moves freely.
If something goes wrong
- The garment looks stiff
- The pin group is too large. Remove weight from areas that should move.
- Pins stay behind while the character moves
- Set Pin Mode to Follow Animation.